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Wanted: Weapons of Fate

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Game Reviewed: Wanted: Weapons of Fate
Publisher: Warner Bros. Interactive
Developer: GRIN
Reviewer: Castor Pollux
Platform: Xbox 360 (also on PS3 & PC)
Category: Third-person Shooter
ESRB Rating: M
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Game Description:

Wanted: Weapons of Fate takes place immediately after the events of the film, Wanted. Wanted is based on a graphic novel by Mark Millar. It tells the story of a cubicle dwelling nobody named Wesley Gibson, who one day, discovers he is the son of an assassin, nicknamed, The Killer. In one day, he goes from not being able to stand up to his boss, to being able to shoot wings of off flies. The film is based loosely on the graphic novel in which Wesley becomes a member of a secret order of assassins called The Fraternity instead of a secret order of super-villains. In Weapons of Fate, Wesley goes after another assassin named The Immortal, whom he believes killed his mother.

What Parents Need to Know:


The graphic novel is famous for its level of graphic violence and equally graphic language. The movie made no attempts to quell that. The video game does not either. The game is very violent. Head shots are obviously encouraged and rewarded. The game is really a vehicle for its one-trick pony: Curving Bullets. One of the film’s main pieces of eye-candy was The Fraternity’s ability to bend bullets around corners (I am still waiting on Mythbusters to take this movie myth on). The game basically takes that premise and lets you do it over and over again. Find cover, curve bullet, kill person, repeat. At times, the game cuts away and puts you in the view of the bullets as it pierces the skull of your intended target. While it was fun at first, it became repetitive and it did not give me much in ways of strategy. The game does take a break from the bullet curving mayhem and at times changes to a rail shooter where your character takes a predetermined route as you try to shoot everyone that gets in your way. During the tutorial, when you are learning to kill with great efficiency, dead bodies hang on meat hooks as target practice. The reason: to be an effective assassin, you must know what it feels like to shoot human flesh. The goal is to desensitize Wesley so that he does not hesitate when having to kill a target.


I lost count at the number of F-bombs, s-words, damns, hells and other language thrown around this game. The movie was full of them, so the game follows suit. Even the names of the chapters in the game have curse words in them.

Sexual Content

There is not any sexual content in this game. The game is all about the violence.

Spiritual Content

There is a sense of spirituality in both the film and the game, but not in the traditional sense. The Fraternity gets their kill orders from The Loom. Literally, it is a giant loom that somehow sows the name of a target in a piece of cloth. Only the The Fraternity leader can read and interpret it and the assassins have to take it on faith that their killing this target for some reason that is greater than themselves. Their motto: Kill one to save thousands.

Reviewer’s Thoughts

The game is very short, probably about 10 hours worth of playtime. It does some things well. The bullet curving and cover aspect of the game was done well, but it depended on that part of the game way too much. The selection of weapons was woefully low for a game like this. There are some unlockables, but nothing worth playing the game over and over again to achieve. With that said, the graphic novel, movie and game are all targeted towards adults. As an adult, it was a fun game for a few hours, but the more violent it became and the more language that was coming from the speakers, the less I wanted to play it, no matter how novel some of the gameplay concepts were.

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